Ground Pound, which slams you into the ground for massive damage. The six new movements are: Stabilizer, which suspends you mid-air for more focused aiming. There’s room for silliness in Halo 5 for those untrained players, but there’s room for expert-level playing and tinkering around with the new movements, too. I can imagine months in - post Halo 5‘s release, or even the beta in December - people will be pulling off trick shots with a combination of the gravity lifts and thrusters - something 343 mentioned they have seen some of their “pro team” testers - made up of StrongSide, Ghostayamei, Dersky, and Neighbour - do. It was the first time any of us had laid hands on the newest Halo game. Part of the messy tripping and falling of my experience with Halo 5 had to do with every player still coming to grips with the new forms of movement. And every time I got the upperhand anyway, despite having literally just been flung into this new combat scenario, was an added feeling of triumph. I’ve tried to pull off a Spartan charge to land the perfect melee strike after a burst of speed but, missing my target by a few inches, ran off into a new corridor instead, and straight into a new enemy. I’ve seen players attempt to slide into cover but overextend off a bridge, landing in the middle of an ongoing firefight. I found myself falling off of platforms frequently without meaning to, plummeting face-first into an entirely new battleground that I’d have to quickly react to to get my bearings again. The other movement tweaks, though seemingly less exciting, can turn a normal feet-on-the-ground match into something much more dynamic.
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